I work as a software engineer at iMotions, continuing on work I did as a postdoc at the Technical University of Denmark (DTU). This blend of research and development is the type of work which motivates and excites me the most. Currently, I am working on a distributed platform which enables researchers to conduct biometric research 'in the wild' (outside of the lab environment).
As part of my previous research, I developed a fully functional system (called Laevo), exploring an alternative to the prevalent, antiquated, desktop computing paradigm. This work (and related publications) contributes to a line of research called 'activity-centric computing'.
I have over 10 years of professional software development experience. Prior to academia, I worked for several years as a professional full-stack software developer at a game development company in Belgium: AIM Productions. I immediately started working here after a successful internship concluding my bachelor degree in 2007. My job entailed working on interactive hometrainer software and other multimedia applications. This spiked my interest in user interface development. I liked the work and colleagues at the company too much to give up entirely for further studies, so I decided to combine the two. In 2009 I started studying for my master in Game and Media Technology at the University of Utrecht in the Netherlands, from which I graduated in 2012.
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